ChancedBocks
ChancedBocks!
The Red Bocks has found a wild dice, protect it with your turret, and to run is to roll some dice!
Controlls:
R to restart, Press the roll button to move in a random direction
Mechanics:
The roll button moves the dice is a certain direction towards a face, so if you rolled a 1, and curent face is 6, you move twice in a random direction to hit that face, likewise if rolled a 2 and current face is 1, you just move in only a random direction
(internally it generates another number if the face is the same up to a limit, if you somehow beat the odds, you get to move twice in one roll)
You also get to shoot a pellet that damages enemies, the big dark red bock is indestructable and will deal heavy damage if you arent rolling
Every red bock has a score of 10, if you want to calaculate amount of kills that is
Wasnt able to be added in scope due to time running out:
Each die will represent a diffrent weapon with limited ammunition, you must roll again to obtain ammo
Rolls should actually have a timer before next or at least being to roll a certain amount and needing to kill or reach a certain score, to prevent cheese, but it has gone broke, and seemed more fun-ish to spam roll ive decided to keep it for now
Animations on the die moving, and enemy sprites are missing
The big red box should catch up to you if its outside a certain radius, It there to prevent you from just not rolling (if the weapons are too strong, eventually)…
Difficulty should ramp up for every kill with your score
Status | Released |
Platforms | HTML5 |
Author | SomeonesShade |
Genre | Action |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Top down shooter |
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